set_skeletal_mesh_lod_screen_size
Adjust the screen size threshold for when a skeletal mesh LOD switches, marking the asset dirty. Follow with save_asset to persist changes.
Instructions
Set ScreenSize.Default (the screen size at which this LOD switches in) of one LOD of a skeletal mesh asset. Marks the mesh dirty but does NOT save it, so follow with save_asset; per-platform overrides are left as they are. Returns old_screen_size and screen_size.
Returns: { skeletal_mesh_path: string, lod_index: int, old_screen_size: float, screen_size: float, applied: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| lod_index | Yes | 0-based LOD index; must be below the LOD count of the mesh. | |
| screen_size | Yes | New ScreenSize.Default value, e.g. 0.3; the call fails without it. | |
| skeletal_mesh_path | Yes | Skeletal mesh asset path, e.g. "/Game/Characters/SKM_Hero". |