bind_component_to_sequence
Binds an actor component to a Level Sequence by adding a possessable binding, resolving the actor by label and locating the named component or root.
Instructions
Adds a possessable binding for an actor's component to a Level Sequence. Resolves the actor by label in the current editor world, finds the named component (by component name, class name, or "root"), adds a possessable for the component class, binds the component, and parents the component binding to the actor's binding when the actor is already possessed.
Returns: { sequence_path: string, actor_name: string, component_name: string, component_class: string, parent_binding_guid: string, binding_guid: string, display_name: string, possessable: bool, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Label (or name) of the actor in the current editor world. | |
| sequence_name | No | Alias for sequence_path. | |
| sequence_path | No | Full /Game path OR bare asset name of the target Level Sequence. | |
| component_name | Yes | Component object name, component class name, or "root". |