cancel_package_build
Stops an active Unreal package build and terminates its child process tree; no-op if no build is running.
Instructions
Cancels the in-progress package build, if one is running (honest no-op otherwise). FMonitoredProcess::Cancel(true) kills the whole process tree, since UAT spawns child processes (UBT, the cooker) that would otherwise keep running.
Returns: { canceled: bool, was_running: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||