get_landscape_nanite_status
Check a landscape's Nanite enabled, built, and up-to-date flags in Unreal Engine without starting a mesh build. Read-only editor status for diagnosing Nanite state.
Instructions
Report a landscape's Nanite flags (enabled / built / up-to-date / out-of-date) without triggering a build. Read-only, editor-only. TRUST ONLY nanite_enabled: the built/up-to-date flags can CONTRADICT each other (nanite_built=false alongside nanite_up_to_date=true and out_of_date=false) and stay at built=false while the editor is visibly building the meshes -- they do not distinguish "not built" from "built and current". For "is the Nanite mesh actually built", count the "Built static mesh ...LandscapeNaniteMesh" lines in Saved/Logs/ instead.
Returns: { landscape_actor_name: string, nanite_enabled: bool, nanite_built: bool, nanite_up_to_date: bool, nanite_out_of_date: bool, note?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| landscape_actor_name | No | Optional landscape actor name/label, defaults to first found |