has_foliage_instances
Check whether a FoliageType has any placed instances in the current Unreal level and return the instance count.
Instructions
Yes/no: does this FoliageType have any instances placed in the current level (with the count alongside)? The one-line gate for "is this vegetation actually in the map"; foliage_type_exists answers the different question of whether the asset exists at all, and get_foliage_in_radius says where the instances are.
Returns: { has_instances: bool, instance_count: int, foliage_type_path: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| foliage_type_path | Yes | Asset path of the UFoliageType to query |