set_net_priority
Write the NetPriority of an editor-world actor found by label to control replication priority when bandwidth is limited. Returns the actor name and updated priority.
Instructions
Write NetPriority, the relative replication priority when bandwidth is short, on an editor-world actor found by label. Only that placed instance changes; it is not marked dirty or saved. priority is read back after the write. Engine defaults: 1.0 for actors, 3.0 for pawns.
Returns: { actor_name, priority }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| priority | Yes | New NetPriority as a float, written as given with no clamping; higher makes the actor more likely to replicate when bandwidth is saturated. | |
| actor_name | Yes | Label of the actor in the editor world (matched against labels, not object names); first match. |