bookmark
Emit a trace marker into the active .utrace at the current frame to label events in Unreal Insights.
Instructions
Emit a TRACE_BOOKMARK into the active .utrace at the current frame. The bookmark channel must be enabled in the trace (default start_trace channels include it). The text is dynamic via printf-style formatting, but the Format token itself is a TEXT() literal as required by the macro's static_assert.
Returns: { bookmarked: bool, text: string, frame: int, note: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| text | Yes | The bookmark text. Becomes the bookmark label in UnrealInsights. |