remove_component_from_actor
Detach and delete a named component from a placed actor in the editor world, editing that instance without changing its Blueprint.
Instructions
Detach and destroy one component from an actor PLACED in the level, by component name -- the inverse of add_component_to_actor and, like it, an instance-level edit that does not touch the actor's Blueprint (use remove_component_from_blueprint for the class). Discover the exact component_name with get_actor_components first. Editor world only; dirties the actor's package, so save_level to keep it.
Returns: { actor_name: string, removed_component: string, component_type: string, success: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Name of the placed actor (editor world). | |
| component_name | Yes | Exact component name as reported by get_actor_components. |