remove_motion_warping_component
Detach the UMotionWarpingComponent from an actor in Unreal Engine 5, handling cases where the component is already absent without error.
Instructions
Detach the UMotionWarpingComponent from an actor (mirror of add_motion_warping_component). Idempotent: an actor that has no such component returns already_existed:false + removed:false + note, not an error.
Returns: { actor_path: string, component_path?: string, removed: bool, already_existed: bool, note?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_path | Yes | Full editor path or short name of the actor. |