set_static_mesh_lightmap
Set lightmap resolution or UV channel on a static mesh without rebuilding. Adjust static mesh lighting settings directly in Unreal Engine 5.
Instructions
Set lightmap resolution and/or lightmap UV coordinate index on a static mesh (no rebuild).
Returns: { static_mesh_path, lightmap_resolution, lightmap_coordinate_index, applied_count, saved, save_error? }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| static_mesh_path | Yes | Content path to the UStaticMesh asset. | |
| lightmap_resolution | No | Absolute lightmap texture resolution (optional). | |
| lightmap_coordinate_index | No | Absolute lightmap UV channel index (optional). |