get_active_culture
Retrieve the Unreal Editor's active culture and locale, returning its name, display name, native name, and ISO code for use in localization-aware workflows.
Instructions
Read the editor's current active culture/locale (FInternationalization::GetCurrentCulture).
Returns: { culture_name: string, display_name: string, native_name: string, iso_two_letter_name: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||