get_timeline_info
Read a Level Sequence's timeline summary without opening Sequencer: get frame/ticks, duration, rate, and track/binding counts by asset name.
Instructions
Reads the timeline summary of a Level Sequence asset (first asset-name match under /Game); needs no open Sequencer and changes nothing. Returns asset_path, start_frame and end_frame in ticks, duration in seconds, tick_resolution, display_rate with numerator and denominator, and track, binding, possessable and spawnable counts. master_track_count counts the root tracks, the camera cut track included, as get_sequence_tracks lists them.
Returns: { sequence_name: string, asset_path: string, start_frame: int, end_frame: int, duration: number, tick_resolution: number, display_rate: number, display_rate_numerator: int, display_rate_denominator: int, master_track_count: int, binding_count: int, possessable_count: int, spawnable_count: int }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| sequence_name | Yes | Asset name of the Level Sequence, not its path (e.g. "LS_Intro"); the first match under /Game is used |