delete_material_function
Force-delete a UMaterialFunction asset at material_function_path without reference or class checks. Permanent; open editors close, undo history may clear, and the deleted flag must be read.
Instructions
Force-delete the asset at material_function_path with UEditorAssetLibrary::DeleteAsset: no reference check and no class check (any asset there goes), open editors close and undo history may be cleared. Permanent. Returns deleted; success stays true when deleted is false, so read it.
Returns: { material_function_path: string, deleted: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| material_function_path | Yes | Asset path of the UMaterialFunction to delete |