attach_actor
Attach one actor to another in Unreal Engine, optionally via a parent socket, while preserving world transform for aligned gameplay or scene setup.
Instructions
Attach one actor to another optionally at a socket keeping world transform
Returns: { child: string, parent: string, attached: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| socket_name | No | Optional socket on the parent to attach to | |
| child_actor_name | Yes | Name or label of the child actor to attach | |
| parent_actor_name | Yes | Name or label of the parent actor to attach to |