remove_skeletal_mesh_lod
Delete a non-zero LOD from a skeletal mesh asset, shift higher LODs down, then save the asset to persist the change.
Instructions
Remove one LOD from a skeletal mesh asset, with its source model and cached reduction data; higher LODs shift down one index. lod_index must be 1 or more and below the LOD count, otherwise an error (LOD 0 is never removed). Marks the mesh dirty without saving or rebuilding render data, so follow with save_asset. Use add_skeletal_mesh_lod to append a LOD, get_skeletal_mesh_lod_info to inspect them, set_skeletal_mesh_min_lod to skip the most detailed LODs while keeping them.
Returns: { skeletal_mesh_path: string, lod_index: int, lod_count: int, removed: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| lod_index | Yes | Index of the LOD to remove (must be > 0) | |
| skeletal_mesh_path | Yes | Content path to the skeletal mesh asset |