set_sequence_playback_range
Set a Level Sequence's playback range by asset name using inclusive start and exclusive end tick frames; changes are saved in an undo transaction without moving or clipping tracks, sections, or keys.
Instructions
Sets the playback range of a Level Sequence found by asset name under /Game, in tick-resolution frames (start inclusive, end exclusive, rounded), in an undo transaction, and saves the sequence. Tracks, sections and keys are not moved or clipped, and the Sequencer's playback-range lock does not block it. range_set compares the stored range with the request. To set a length in seconds from 0 use set_sequence_duration; the editor-only timeline windows are set_sequence_view_range and set_sequence_working_range.
Returns: { sequence_name: string, requested_start_frame: int, requested_end_frame: int, start_frame: int, end_frame: int, range_set: bool, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| end_frame | Yes | Exclusive upper bound of the playback range (must be > start_frame). | |
| start_frame | Yes | Inclusive lower bound of the playback range, in tick frames. | |
| sequence_name | Yes | Name of the target Level Sequence (found by AssetName under /Game). |