list_anim_state_machines
List top-level state machine nodes in every function graph of an Animation Blueprint, including the AnimGraph. Read-only inspection without compiling, returning names and graph names.
Instructions
List the state machine nodes at the top level of every function graph of an Animation Blueprint (the AnimGraph included), read-only and without compiling: count and state_machines [{name, graph_name}]. Machines nested inside states are not listed.
Returns: { count, state_machines: [{name, graph_name}] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| blueprint_name | No | Alias of `anim_blueprint_path` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `anim_blueprint_path`. | |
| anim_blueprint_path | No | Asset path of the UAnimBlueprint |