get_asset_bundle_entry
Retrieve asset paths from a named bundle of a primary asset in Unreal Engine's Asset Manager cache without loading assets. Use to inspect bundle contents for scanned primary assets.
Instructions
Read one named asset bundle of a primary asset from the running Asset Manager's bundle cache (UAssetManager::GetAssetBundleEntry), loading nothing: bundle_objects lists the asset paths in it. Only scanned primary assets are cached, so an unscanned asset, an unknown bundle, a malformed id or an empty bundle all give found=false with an empty list, not an error. For every bundle of one asset by object path, read from the Asset Registry, use get_asset_bundle_data; get_primary_asset_id turns a path into the id.
Returns: { primary_asset_id, bundle_name, bundle_objects, found }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bundle_name | Yes | Name of the asset bundle | |
| primary_asset_id | Yes | Primary asset ID in "Type:Name" format |