set_sound_source_bus_audio_bus
Assigns a UAudioBus to a USoundSourceBus asset's output, or clears it when the path is empty, then saves the change.
Instructions
Point the AudioBus output of a USoundSourceBus asset at a UAudioBus, or clear it when audio_bus_path is empty or omitted, then save; success requires the save. Returns audio_bus_path and audio_bus_class read back, plus cleared. A bus path that does not load is an error, not a clear.
Returns: { ssb_path: string, audio_bus_path: string, audio_bus_class: string, cleared: bool, saved: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ssb_path | Yes | Asset path of the USoundSourceBus, e.g. "/Game/Audio/SSB_Radio". | |
| audio_bus_path | No | Asset path of the UAudioBus to assign, e.g. "/Game/Audio/AB_Music"; "" or omitted clears the assignment. |