remove_render_target_cube
Delete a cube render target only after verifying it is a UTextureRenderTargetCube, avoiding accidental deletion of other assets at the path. Returns deleted false for wrong type or missing paths.
Instructions
Delete a CUBE render target, but only after loading it and verifying it really is a UTextureRenderTargetCube -- the typed counterpart of create_render_target_cube, and safer than the generic delete_asset, which deletes whatever sits at that path. Wrong type or missing path returns deleted:false with an explanatory note rather than raising, so it is idempotent. Use remove_render_target_2d / remove_render_target_2d_array for the flat variants.
Returns: { asset_path, asset_class, package_name, deleted, already_existed, note? }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_path | No | Full object/package path of the cube render target; a bare name is not resolved here |