add_montage_segment
Append an animation segment referencing a UAnimSequence to a montage slot, enabling dynamic montage construction in Unreal Engine.
Instructions
Append an animation segment referencing a real UAnimSequence to a montage slot. A failed save makes success false, with saved=false and save_error.
Returns: { montage_path, anim_sequence_path, slot_name, segment_count, montage_length, play_rate, loop_count, success, saved, save_error }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| play_rate | No | Segment play rate (default 1.0) | |
| slot_name | No | Montage slot name (e.g. DefaultSlot) | |
| loop_count | No | Segment loop count, minimum 1 (default 1) | |
| montage_path | Yes | Object path of the UAnimMontage (e.g. "/Game/MyGame/AM_Example"). | |
| anim_sequence_path | Yes | Object path of the UAnimSequence to reference. |