set_engine_ini_value
Writes and verifies a saved Unreal Engine INI config value: set a section key, flush it to Saved/Config//, and read it back to confirm.
Instructions
Write one key into the GConfig copy of an INI (Engine by default), flush it to the saved config under Saved/Config//, and verify by reading it back (applied). It does not edit Config/Default*.ini, and objects that already loaded their config are not reloaded.
Returns: { applied, section, key, value, readback_value }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| key | Yes | Key inside the section, e.g. "r.DefaultFeature.AntiAliasing"; its current value is replaced. | |
| value | Yes | Value as text, written verbatim; an empty string is allowed. | |
| section | Yes | INI section, e.g. "/Script/Engine.RendererSettings"; created when missing. | |
| config_file | No | Config base name without extension, e.g. "Engine" (default), "Game", "Input"; "Engine.ini" is not resolved. |