get_asset_last_modified
Read a .uasset file's last-modified timestamp and age to verify whether an asset was actually written to disk, catching save operations that reported success falsely.
Instructions
Read the .uasset file's last-modified timestamp (formatted string + Unix epoch) and how old it is in days and hours -- "was this asset actually written to disk when I saved it?", the disk-side oracle for a save whose return value claimed success. WARNING: It is a FILE timestamp: an asset edited in memory but not saved reports its old date, and Unreal does not distinguish creation from modification (the tool reads the same stamp for both). Use list_assets_modified_since to sweep a whole folder by date, and list_dirty_packages for unsaved-in-memory changes. Resolution matches get_asset_by_name (full package name first, then a /Game-only exact-name scan, first hit wins with the rest in ambiguous_matches).
Returns: { asset_name: string, asset_path: string, file_path: string, last_modified: string, last_modified_timestamp: int, file_exists: bool, asset_class: string, age_days: number, age_hours: number, ambiguous_matches?: [string] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_name | Yes | EXACT asset name, or a full package name (which is tried first and is the only form that reaches outside /Game) |