remove_procedural_mesh_component
Delete the UProceduralMeshComponent from a named actor in the Unreal Editor world; it removes the first match and reports if one existed and whether it was the actor's root.
Instructions
Destroy the UProceduralMeshComponent on a named actor in the editor world (inverse of create_procedural_mesh_component). It removes only the FIRST such component it finds, so an actor carrying several needs one call each; the response says whether one was found at all, and whether it was the actor's root.
Returns: { actor_label, removed, component_name?, was_root? }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_label | Yes | Editor label of the actor carrying the component |