spawn_scene_capture_2d
Spawn a SceneCapture2D actor in the Unreal Editor world and report whether its capture component has a UTextureRenderTarget2D assigned.
Instructions
Spawns a SceneCapture2D actor into the editor world. Reports whether the capture component already has a UTextureRenderTarget2D assigned (has_render_target).
Returns: { actor_name: string, actor_internal_name: string, actor_class: string, has_component: bool, has_render_target: bool, spawned: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| location | No | Optional [X, Y, Z] world location (defaults to origin) | |
| rotation | No | PREFERRED: the OBJECT {"roll":R,"pitch":P,"yaw":Y} (any subset, absent axes are 0). The ARRAY form below is [pitch, yaw, roll] -- its index 2 is ROLL, NOT yaw, which once put a PlayerStart on its side. Optional [Pitch, Yaw, Roll] world rotation (defaults to zero) |