get_gameplay_cue_notify_info
Read a GameplayCueNotify Blueprint's CDO to get its variant, gameplay tag, and Actor/Looping lifetime properties for debugging.
Instructions
Read a GameplayCueNotify Blueprint CDO: variant, tag and (Actor/Looping) lifetime props
Returns: { cue_notify_path: string, parent_class: string, notify_type: string, gameplay_cue_tag: string, gameplay_cue_name: string, is_override: bool, auto_destroy_on_remove: bool, auto_destroy_delay: number, auto_attach_to_owner: bool, unique_instance_per_instigator: bool, unique_instance_per_source_object: bool, allow_multiple_on_active_events: bool, allow_multiple_while_active_events: bool, num_preallocated_instances: int }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| cue_notify_path | Yes | Full asset path of the GameplayCueNotify Blueprint (Static/Burst/Actor/Looping) |