get_actor_lock_location
Check whether an editor-world actor is locked to its location, so you can verify why a transform command succeeded but the actor did not move.
Instructions
Read whether an EDITOR-world actor is location-locked in the viewport (AActor::IsLockLocation). The read-back oracle for set_actor_lock_location, and the thing to check first when a transform command reports success but the actor has not moved.
Returns: { actor_name, locked }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Actor's internal name (GetName) or editor label (GetActorLabel); exact match, editor world only. |