get_ability_system_component
Read an editor-world actor's ability system component to retrieve component name plus counts of granted abilities and active effects; missing actors or components return errors.
Instructions
Read the ability system component of an editor-world actor (the IAbilitySystemInterface answer, else its first UAbilitySystemComponent): component_name, active_abilities_count (all granted specs, active or not) and active_effects_count. Read-only; a missing actor or component is an error, not has_ability_system=false.
Returns: { actor_name, has_ability_system, component_name, active_abilities_count, active_effects_count }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Object name (not the label) of the editor-world actor, e.g. "BP_Hero_C_1", matched case-insensitively; find_actors_by_name maps labels to names |