add_ik_solver
Append an IK solver to an Unreal Engine IK Rig's solver stack, select the solver type (FullBodyIK, Limb, Pole, etc.), and save the asset.
Instructions
Add an IK solver to the bottom of an IK Rig's solver stack. Solver type is one of "FullBodyIK", "Limb", "Pole", "BodyMover", "SetTransform" or "StretchLimb" (default "FullBodyIK"). Unknown types are rejected with an honest error. A failed save makes success false, with saved=false and save_error.
Returns: { asset_path: string, solver_index: int, solver_type: string, solver_struct: string, solver_count: int, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ik_rig_path | Yes | Path to the UIKRigDefinition asset | |
| solver_type | No | Optional solver type: "FullBodyIK"|"Limb"|"Pole"|"BodyMover"|"SetTransform"|"StretchLimb"; defaults to "FullBodyIK" |