remove_primary_asset_rule
Remove a primary asset type from Unreal Engine Asset Manager project settings by deleting every matching PrimaryAssetTypesToScan entry and writing DefaultGame.ini. Unknown types trigger an error.
Instructions
Remove every PrimaryAssetTypesToScan entry of one type from the Asset Manager project settings and write DefaultGame.ini; an unknown type is an error. Returns removed_count, type_count_after and saved. The running Asset Manager is not refreshed, so its scanned data for the type remains.
Returns: { primary_asset_type, removed_count, type_count_after, saved }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| primary_asset_type | Yes | Name of the primary asset type to remove, e.g. "Item". |