spawn_field_system_actor
Spawn an AFieldSystemActor in the UE editor world, assign a UFieldSystem asset, and set its label to prepare field simulations.
Instructions
Spawn an AFieldSystemActor in the editor world and assign a UFieldSystem. Spawns the actor at the given location, assigns the asset via UFieldSystemComponent::SetFieldSystem, and sets the actor label.
Returns: { actor_label: string, field_system_path: string, actor_name: string, has_field_system: bool, success: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| location | No | Optional [x, y, z] world location; defaults to (0,0,0) | |
| actor_label | Yes | Editor label for the spawned actor | |
| field_system_path | Yes | Asset path of the UFieldSystem to assign |