set_audio_section_start_offset
Set the start offset for an audio section in a Unreal Engine Level Sequence to skip into the clip, using frames or seconds.
Instructions
Set the StartFrameOffset on an existing UMovieSceneAudioSection (skip-into-clip).
Returns: { sequence_path: string, section_index: int, old_start_offset_frames: int, new_start_offset_frames: int, applied: bool, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| section_index | No | Index of the audio section on the audio track (default 0). | |
| sequence_name | No | Alias for sequence_path. | |
| sequence_path | No | Asset path of the Level Sequence. | |
| start_offset_frames | No | Optional raw frame offset (use for non-display-rate precision). | |
| start_offset_seconds | No | Optional offset in seconds (converted via display rate). |