remove_rvt_asset
Delete a URuntimeVirtualTexture asset by path, refusing to remove assets of any other class. Detach it from its landscape first using unassign_rvt_from_landscape.
Instructions
Destroy a URuntimeVirtualTexture asset (mirror of create_rvt_asset). Typed-delete: it loads the asset and REFUSES to delete it if it is not a URuntimeVirtualTexture, so it cannot wipe the wrong asset the way the generic delete_asset can. Idempotent on missing assets. It deletes the ASSET, not any binding: unassign_rvt_from_landscape is what detaches it from a landscape first.
Returns: { asset_path, deleted, already_existed, asset_class?, note? }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_path | Yes | Full /Game/... asset path of the RVT. |