create_data_layer_asset
Create and save a new World Partition data layer asset in Unreal Engine, with configurable name, Editor/Runtime type, package path, and debug color.
Instructions
Creates and saves a new UDataLayerAsset (World Partition data layer).
Returns: { name: string, package_path: string, asset_path: string, data_layer_type: string, is_runtime: bool, debug_color: [number, number, number, number], created: bool, already_exists: bool, success: bool, saved: bool, message: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Name of the new data layer asset. | |
| debug_color | No | Optional [r, g, b] or [r, g, b, a] integers 0-255 (defaults to [0, 128, 255, 255]) | |
| package_path | No | Target /Game package path (optional, default "/Game/DataLayers") | |
| data_layer_type | No | Data layer type: "Editor" or "Runtime" (optional, default "Editor") |