interchange_can_reset_world
Check read-only if a world asset or the current editor world can be reset by Interchange, then run the reset with interchange_reset_level_asset.
Instructions
Report, read-only, whether Interchange can reset a world (UInterchangeEditorScriptLibrary::CanResetWorld): the map asset world_path names, loaded if needed, or the current editor world. Returns can_reset, is_editor_world and resolved_world_path. Run the reset with interchange_reset_level_asset.
Returns: { world_path: string, can_reset: bool, is_editor_world: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| world_path | No | World asset path (e.g. "/Game/Maps/MyMap") or fully-qualified object path. Empty = current editor world. |