set_section_row_index
Set the row index of a Sequencer section to arrange clips across multiple rows. Only applies to tracks that support multiple rows and marks the track as modified.
Instructions
Set the row index of a sequencer section (UMovieSceneSection::SetRowIndex). Only meaningful when the owning track supports multiple rows (reported as supports_multiple_rows); the owning track is also Modify()'d.
Returns: { sequence_path: string, section_index: int, row_index: int, supports_multiple_rows: bool, set: bool, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| row_index | Yes | Desired row index (int, >= 0). | |
| track_type | No | Optional class filter (see set_section_easing). | |
| track_index | No | Index into the binding's tracks (default 0). | |
| binding_guid | No | GUID of the binding whose section to edit. | |
| section_index | No | Index of the section on the resolved track (default 0). | |
| sequence_name | No | Alias for sequence_path. | |
| sequence_path | No | Full /Game path OR bare asset name of the target Level Sequence. | |
| binding_name_or_guid | No | Alias for binding_guid, read only when binding_guid is absent; it must also be a GUID string, a bound object's name is not resolved. |