get_sequence_bindings
Lists all object bindings and their tracks (class, section count) for a Level Sequence by name, without opening Sequencer. Read-only.
Instructions
Lists every object binding of a Level Sequence, the first asset under /Game whose name matches sequence_name (case-insensitive), with each binding's tracks (class and section count); read-only, needs no open Sequencer. spawnable is true when the binding has a spawn track and possessable otherwise; possessable_count and spawnable_count are the movie scene's own counts and can disagree with those flags. Root tracks are not listed: use get_sequence_tracks. For one binding's tracks with display names use get_binding_tracks.
Returns: { sequence_name: string, bindings: [{guid, name, spawnable, possessable, track_count, tracks: [{class, section_count}]}], binding_count: int, possessable_count: int, spawnable_count: int }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| sequence_name | Yes | Name of the target Level Sequence. |