get_selected_actors
Fetch the actors selected in the editor viewport or outliner, returning their JSON, count, and world. Use it to act on what the user just clicked without asking for names.
Instructions
Read what is selected in the editor viewport/outliner right now: each actor's JSON plus the count and the world it belongs to. Use it to act on "what the user just clicked" without asking for names, and as the read-back for select_actors / deselect_actors. Editor world only, and remember that delete_actor, duplicate_actor, copy_actors and move_actors_to_level all MUTATE the selection as a side effect -- read it before those, not after.
Returns: { selected_actors: [actor JSON], selected_count: int, world_name: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||