set_post_process_setting
Sets a post-process setting on a PostProcessVolume in Unreal Engine, overriding the specified field and reading back the applied value.
Instructions
Sets a post-process setting on a PostProcessVolume (sets bOverride flag + field, reads back). exposure (auto_exposure_bias), exposure_min, exposure_max, exposure_method (0=Histogram,1=Basic,2=Manual), lumen_gi / dynamic_global_illumination_method (0=None,1=Lumen,2=ScreenSpace,3=Plugin)
Returns: { actor_name: string, setting: string, canonical_setting: string, requested_value: number, applied_value: number, applied: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| value | Yes | Numeric value to apply (enum index for method/gi settings) | |
| setting | Yes | One of: bloom_intensity, vignette_intensity, ambient_occlusion_intensity, | |
| actor_name | Yes | Label/name of the target PostProcessVolume actor |