send_gameplay_event_to_actor
Sends a gameplay event tag to a target actor's AbilitySystemComponent to trigger ability reactions, optionally including magnitude. Returns sent and ASC resolution status.
Instructions
Sends a FGameplayEvent to the target actor's UAbilitySystemComponent via UAbilitySystemBlueprintLibrary::SendGameplayEventToActor (AbilitySystemBlueprintLibrary.h). Wraps the engine's Lyra-style event bus entry point.
Returns: { actor_name: string, event_tag: string, sent: bool, asc_resolved: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| event_tag | Yes | FGameplayTag name (e.g. "Gameplay.Event.Hit") (required) | |
| actor_name | Yes | Display label or internal name of the target editor-world actor (required) | |
| payload_magnitude | No | Optional numeric magnitude placed in FGameplayEventData::EventMagnitude |