analyze_assets_performance_batch
Analyze multiple Unreal Engine assets by path in one batch call to avoid looping single-asset checks and get performance ratings, issues, and suggestions.
Instructions
Batch version of analyze_asset_performance. Resolves and analyzes multiple assets by path in one call (avoids callers looping analyze_asset_performance one-by-one). Forces a synchronous load per asset, so max_results defaults conservatively.
Returns: { requested_count: number, processed_count: number, results_truncated: bool, results: [{ asset_path: string, found: bool, asset_class?: string, file_size_bytes?: number, file_size_mb?: number, optimization_type?: string, performance_rating?: string, performance_issues?: [string], suggestions?: [string], ...same per-asset fields as analyze_asset_performance's data payload, error?: string }] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_paths | Yes | Required array of asset paths to analyze. | |
| max_results | No | Optional cap on how many of asset_paths to process (default 200, clamped 1..2000). Entries beyond the cap are not processed. |