set_gameplay_effect_component_chance_to_apply
Set the probability (0.0–1.0) that a Gameplay Effect applies to its target by creating or updating a ChanceToApplyGameplayEffectComponent on the specified GE Blueprint.
Instructions
Configure a ChanceToApplyGameplayEffectComponent with the probability (0.0..1.0) that the GE applies to its target (creates the component if absent; idempotent via FindOrAddComponent + set-to-fixed-value)
Returns: { ge_blueprint_path: string, component_class: string, chance: float, chance_readback: float, chance_matches: bool, already_existed: bool, set: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| chance | Yes | Probability the GE applies (0.0 = never, 1.0 = always) | |
| blueprint_name | No | Alias of `ge_blueprint_path` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `ge_blueprint_path`. | |
| ge_blueprint_path | No | Full asset path of the GE Blueprint |