set_procedural_mesh_section_visible
Toggles visibility of a single section on a procedural mesh component in Unreal Engine by setting its visible flag. Use to show or hide specific mesh sections via actor label and section index.
Instructions
Toggle the visibility of a single section on a procedural mesh component. Idempotent: sets the section's bSectionVisible flag directly.
Returns: { actor_label: string, section_index: int, visible: bool, total_sections: int }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| visible | Yes | Required bool; new visibility for the section | |
| actor_label | Yes | Editor label of the actor carrying the PMC | |
| section_index | No | Target section index; defaults to 0 | |
| component_index | No | Optional 0-based PMC index on the actor; defaults to 0 |