is_skeleton_shared
Identify if a USkeleton asset is used by multiple skeletal meshes, returning the mesh count and mesh paths through a read-only registry query.
Instructions
Find the skeletal mesh assets bound to a USkeleton asset through an Asset Registry query on their Skeleton tag, returning mesh_count, mesh_paths and shared (true when more than one mesh uses it). Read-only; only the skeleton itself is loaded.
Returns: { asset_path, mesh_count, shared, mesh_paths }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| skeleton_path | Yes | USkeleton asset path, e.g. "/Game/Characters/SK_Hero_Skeleton". |