add_modulation_input_to_patch
Appends a USoundControlBus as an input to a USoundModulationPatch asset and saves it, skipping buses already present.
Instructions
Appends a USoundControlBus as an input of a USoundModulationPatch asset and saves the patch. A bus whose asset name is already among the inputs is skipped (added false, already_present true, not saved). input_name is not stored. Returns patch_path, bus_path, input_count, added, already_present, saved.
Returns: { patch_path, bus_path, input_count, added, already_present, saved }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bus_path | Yes | Asset path to the USoundControlBus to add as an input | |
| input_name | No | Ignored: the engine input struct has no name field, so the value is only written to the log (default empty) | |
| patch_path | Yes | Asset path to the USoundModulationPatch |