cancel_render_job
Cancels an active Unreal movie render and reports whether one was running; if none exists, it returns was_rendering:false without error.
Instructions
Cancels the in-progress movie render, if one is running (honest headless gate). Movie renders run inside a Play-In-Editor session (UMoviePipelinePIEExecutor), so in a headless / non-interactive editor there is normally no active executor. When an active render exists it is canceled via UMoviePipelineExecutorBase::CancelAllJobs; otherwise this reports was_rendering:false honestly (an expected headless state, not an error).
Returns: { canceled: bool, was_rendering: bool, note: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| job_name | No | Optional job name (informational only; cancellation stops the active executor's whole render). |