reimport_asset
Reimport assets from their recorded source files automatically without dialogs and return can_reimport/reimported status plus source file paths.
Instructions
Reimport an asset from its recorded source file via FReimportManager (legacy). Works on any asset that carries UAssetImportData (e.g. a texture or sound that was imported from a file on disk). Runs fully automated (no dialogs). Returns can_reimport, reimported, and the recorded source_files.
Returns: { asset_path: string, can_reimport: bool, reimported: bool, source_files: [string] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_path | Yes | Object path of the asset, e.g. /Game/Imported/MyTex.MyTex. |