get_level_instance_info
Lists every ALevelInstance actor in the Unreal Editor world, returning each actor's world asset path, load state, validity, and location for level-instance verification.
Instructions
Lists every ALevelInstance actor in the editor world. REAL read via TActorIterator; serialises each actor's referenced world asset and loaded state. An empty list on a map with no level instances is the correct result (honest read).
Returns: { world: string, level_instances: [{ actor_name: string, world_asset_path: string, world_asset_valid: bool, is_loaded: bool, location: [number,number,number] }], count: number }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||