create_directory
Creates a Content Browser folder at a UE long path so you can lay out system folders before adding assets; existing paths return already_existed:true, not an error.
Instructions
Make a content-browser folder at a UE long path (e.g. /Game/MyGame/Systems/Foo). Idempotent: an existing folder is not an error, it comes back already_existed:true. Use it to lay out a system's folders before creating assets there; a path that does not start with '/' is rejected.
Returns: { path: string, already_existed: bool (true = nothing was created, and that is a success) }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | No | UE long path of the folder to create, e.g. /Game/MyGame/Systems/Foo. Must start with '/', not a disk path. | |
| asset_path | No | Alias of `path` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `path`. |