set_actor_replicate_movement
Enable or disable movement replication for a specific editor-world actor by label, changing only that placed instance and saving nothing. Verify with get_actor_replication_info.
Instructions
Set bReplicateMovement on an editor-world actor found by label (AActor::SetReplicateMovement). Only that placed instance changes, not its class defaults; it is not marked dirty and nothing is saved. replicate_movement echoes the request; read back with get_actor_replication_info.
Returns: { actor_label: string, replicate_movement: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_label | Yes | Label of the actor in the editor world. | |
| replicate_movement | Yes | true replicates the movement of the actor, false stops it (new value of bReplicateMovement). |